ESTIMATION OF DETECTION THRESHOLDS FOR REDIRECTED WALKING TECHNIQUES 2 Estimation of Detection Thresholds for Redirected Walking Techniques

نویسندگان

  • Frank Steinicke
  • Gerd Bruder
  • Markus Lappe
چکیده

In immersive virtual environments (IVEs) users can control their virtual viewpoint by moving their tracked head and by walking through the real world. Usually, movements in the real world are mapped one-to-one to virtual camera motions. With redirection techniques, the virtual camera is manipulated by applying gains to user motion so that the virtual world moves differently than the real world. Thus, users can walk through large-scale IVEs while physically remaining in a reasonably small workspace. In psychophysical experiments with a two-alternative-forced-choice tasks we have quantified how much humans can unknowingly be redirected on virtual paths which are different from the physical paths that they actually walk. We tested 12 subjects in three different experiments: (E1) discrimination between virtual and physical rotation, (E2) discrimination between virtual and physical translation, and (E3) discrimination of path curvature. In experiment E1 subjects performed rotations with different gains, and then had to choose whether the visually perceived rotation was smaller or greater than the physical rotation. In experiment E2, subjects chose whether the physical walk was shorter or longer than the visually perceived scaled travel distance. In experiment E3 subjects estimate the path curvature when walking a curved path in the real world while the visual display shows a straight path in the virtual world. Our results show that users can be turned physically about 49% more or 20% less than the perceived virtual rotation, distances can be downscaled by 14% and up-scaled by 26%, and users can be redirected on a circular arc with a radius greater than 22m while they believe they are walking straight.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

The effect of walking speed on the sensitivity to curved walking in an immersive Virtual Environment

People are relatively insensitive to the curvature of their walking trajectory [Kallie et al., 2007, JEP:HPP, 33(1), 183-200]. This is exploited in the 'Redirected Walking' technique which is used in Virtual Reality to extend the borders of Virtual Environments (VE) beyond the size of the physical walking area [Steinicke et al., 2009, Journal of Virtual Reality and Broadcasting, 6(2009)]. One m...

متن کامل

Velocity-dependent curvature gain and avatar use for Redirected Walking

We investigated in a study whether humans’ sensitivity to curved walking is affected by their walking velocity. Amongst other techniques, redirecting users of an immersive virtual environment on a curved path is part of the so-called ’Redirected Walking’. We conducted an experiment in which 12 participants walked specific curvatures at given speeds in a VR. We found that people are significantl...

متن کامل

Walking in Virtual Reality: Flexible Spaces and Other Techniques

In many virtual reality applications the virtual world is larger than the available physical workspace. Multiple mechanical solutions have been developed to support the exploration of large virtual environments. However, real walking is still the most immersive way of supporting locomotion in a virtual environment. Redirected walking techniques enable natural locomotion through large scale virt...

متن کامل

The effect of estimation methods on fractal modeling for anomalies’ detection in the Irankuh area, Central Iran

This study aims to recognize effect of Ordinary Kriging (OK) and Inverse Distance Weighted (IDW) estimation methods for separation of geochemical anomalies based on soil samples using Concentration-Area (C-A) fractal model in Irankuh area, central Iran. Variograms and anisotropic ellipsoid were generated for the Pb and Zn distribution. Thresholds values from the C-A log-log plots based on the e...

متن کامل

Generalised Algorithms for Redirected Walking in Virtual Environments

Several authors have identified benefits from allowing users to move through a virtual environment (VE) by walking in the real world. However implementation of this approach can be problematic, particularly for largescale VEs, primarily because of the need to avoid the user colliding with real-world obstacles. 'Redirected walking'[1] offers a possible solution to this problem — this algorithm d...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2009